Product Design 2024 (BATCH C)
- Description
- Curriculum
- Announcement
- Reviews
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1Class One (Introduction to Product Design) Text3 hours
The definition of product design describes the process of imagining, creating, and iterating products that solve users' problems or address specific needs in a given market. The key to successful product design is understanding the end-user customer, the person for whom the product is being created.
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2Class One (Introduction to Product Design) VideoVideo lesson
The definition of product design describes the process of imagining, creating, and iterating products that solve users' problems or address specific needs in a given market. The key to successful product design is understanding the end-user customer, the person for whom the product is being created.
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3Class One (Introduction to Product Design) Video 2Video lesson
The definition of product design describes the process of imagining, creating, and iterating products that solve users' problems or address specific needs in a given market. The key to successful product design is understanding the end-user customer, the person for whom the product is being created.
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4Class One (Introduction to Product Design) Video 3Video lesson
The definition of product design describes the process of imagining, creating, and iterating products that solve users' problems or address specific needs in a given market. The key to successful product design is understanding the end-user customer, the person for whom the product is being created.
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5Class One (Introduction to Product Design) Quiz5 questions
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6Class Two (Introduction to the Design Tool) Text3 hours
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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7Class Two (Introduction to the Design Tool) VideoVideo lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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8Class Two (Introduction to the Design Tool) Video 2Video lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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9Class Two (Introduction to the Design Tool) Quiz5 questions
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10Class Three (Introduction to Sketching, User Flow, and Sitemap) Text3 hours
Sketching is the process of roughly scribbling an idea on paper. It allows you to bring your ideas to life quickly so you can save time in the long run. It’s a great way to brainstorm!
User flow is a chart or diagram showing the path a user will take in an application to complete a task.
Sitemap is a file where you provide information about the pages, videos, and other files on your site, and the relationships between them.
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11Class Three (Introduction to Sketching, User Flow, Sitemap and Wireframe) VideoVideo lesson
Sketching is the process of roughly scribbling an idea on paper. It allows you to bring your ideas to life quickly so you can save time in the long run. It’s a great way to brainstorm!
User flow is a chart or diagram showing the path a user will take in an application to complete a task.
Sitemap is a file where you provide information about the pages, videos, and other files on your site, and the relationships between them.
Wireframe is a two-dimensional skeletal outline of a webpage or app. Wireframes provide a clear overview of the page structure, layout, information architecture, user flow, functionality, and intended behaviors.
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12Class One (Introduction to Product Design) Quiz5 questions
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13Week 1 AssignmentAssignment
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14Class One (Working with Fonts, Icons and Images) Material3 hours
Icons are images or symbols that represent specific actions or tools in an interface. You can add icons to your designs as actual images, or use an icon font.
Icon fonts are fonts that are made up of symbols, as opposed to regular letters and numbers. Like regular text, icon fonts can be styled using CSS, which makes them popular in web development.
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15Class One (Working with Fonts, Icons and Images) VideoVideo lesson
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16Class One (Working with Fonts, Icons and Images) Quiz5 questions
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17Class Two (Introduction to Wireframe) Text3 hours
Wireframe is a two-dimensional skeletal outline of a webpage or app. Wireframes provide a clear overview of the page structure, layout, information architecture, user flow, functionality, and intended behaviors.
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18Class Two (Introduction to Wireframe) VideoVideo lesson
Wireframe is a two-dimensional skeletal outline of a webpage or app. Wireframes provide a clear overview of the page structure, layout, information architecture, user flow, functionality, and intended behaviors.
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19Class Two (Introduction to Wireframe) Video 2Video lesson
Wireframe is a two-dimensional skeletal outline of a webpage or app. Wireframes provide a clear overview of the page structure, layout, information architecture, user flow, functionality, and intended behaviors.
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20Class Two (Introduction to Wireframe) Quiz4 questions
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21Class Three (Introduction to the Design Tool - Continuation) TextText lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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22Class Three (Introduction to the Design Tool - Continuation) VideoVideo lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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23Class Three (Introduction to the Design Tool - Continuation) Quiz5 questions
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24Week 2 AssignmentAssignment
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25Class One (Introduction to the Design Tool) Text - RecapText lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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26Class One (Introduction to the Design Tool) Video - RecapVideo lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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27Class One (Introduction to the Design Tool) Video 2 - RecapVideo lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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28Class One (Introduction to the Design Tool) Quiz5 questions
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29Class Two (Designing an App and Prototype ) Text - RecapText lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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30Class Two (Designing an App and Prototype ) Video - RecapVideo lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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31Class Two (Prototyping an App ) VideoVideo lesson
Prototyping is the process of designing a mock-up of a product or process ahead of creating a final design. Prototyping can include various stages or iterations, allowing designers, product owners, and other stakeholders to visualise how a product will look and feel, as well as how users will interact with it.
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32Class Two (Designing an App on Figma) Quiz - Recap5 questions
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33Class Three (Principles of Graphic Design and Colour Psychology) Text and Material3 hours
Graphic design isn’t about shooting in the dark and being creative. There are key principles and graphic design basics that make it easier to create beautiful work. Similarly, the elements of Graphic Design includes color, typography, and shapes to play with in your composition. This is where you can communicate a unique style in your design. Each of these elements has the power to influence how your design will be perceived
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34Class Three (Principles of Graphic Design and Colour Psychology) VideoVideo lesson
Graphic design isn’t about shooting in the dark and being creative. There are key principles and graphic design basics that make it easier to create beautiful work. Similarly, the elements of Graphic Design includes color, typography, and shapes to play with in your composition. This is where you can communicate a unique style in your design. Each of these elements has the power to influence how your design will be perceived
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35Class Three (Principles of Graphic Design and Colour Psychology) Video 2Video lesson
Graphic design isn’t about shooting in the dark and being creative. There are key principles and graphic design basics that make it easier to create beautiful work. Similarly, the elements of Graphic Design includes color, typography, and shapes to play with in your composition. This is where you can communicate a unique style in your design. Each of these elements has the power to influence how your design will be perceived
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36Class Three (Color Theory, Color Wheel, and Color Scheme) VideoVideo lesson
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37Class Three (Color Theory, Color Wheel, and Color Scheme) Video 2Video lesson
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38Class Three (Principles of Graphic Design and Colour Psychology) Quiz5 questions
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39Week 3 AssignmentAssignment
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40Class One (First App Design - Creating Design Guides on Figma) TextText lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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41Class One (First App Design - Creating Design Guides on Figma) VideoVideo lesson
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42Class One (First App Design - Creating Design Guides on Figma) Video 2Video lesson
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43Class One (First App Design - Creating Design Guides on Figma) Quiz5 questions
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44Class Two (First App Design - Creating Design Guides on Figma) TextText lesson
Figma is a collaborative interface design tool that’s taken the design world by storm. Unlike Sketch or Adobe Illustrator, which are standalone applications, Figma can be run entirely from a web browser and, therefore, works not only on Macs but also on PCs running Windows or Linux, and even on Chromebooks. It's also free to use!
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45Class Two (First App Design - Creating Design Guides on Figma) Video 3Video lesson
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46Class Two (First App Design - Creating Design Guides on Figma) Video 4Video lesson
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47Class Two (First App Design - Creating Design Guides on Figma) Quizz5 questions
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48Class Three (First App Design - Getting Started) - TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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49Class Three (First App Design - Getting Started) - VideoVideo lesson
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50Class Three (First App Design - Getting Started) - VideoVideo lesson
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51Class Three (First App Design - Getting Started) - Quiz5 questions
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52Week 4 AssignmentAssignment
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53Class One (First App Design - Getting Started) - TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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54Class One (First App Design - Getting Started) - VideoVideo lesson
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55Class One (First App Design - Getting Started) - VideoVideo lesson
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56Class One (First App Design - Getting Started) - Quiz5 questions
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57Class Two (App Design - Getting Started) - TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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58Class Two (App Design - Getting Started) - VideoVideo lesson
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59Class Two (App Design - Getting Started) - Video 2Video lesson
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60Class Two (App Design - Getting Started) - Quiz5 questions
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61Class Three (App Design - Getting Started) - TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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62Class Three (App Design - Getting Started) - VideoVideo lesson
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63Class Three (App Design - Getting Started) - Video 2Video lesson
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64Class Three (App Design - Getting Started) - Quiz5 questions
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65Week 5 AssignmentAssignment
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66Class One (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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67Class One (App Design on Figma) VideoVideo lesson
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68Class One (App Design on Figma) Video 2Video lesson
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69Class One (App Design on Figma) Quiz5 questions
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70Class Two (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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71Class Two (App Design on Figma) VideoVideo lesson
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72Class Two (App Design on Figma) Video 2Video lesson
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73Class Two (App Design on Figma) Quiz5 questions
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74Class Three (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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75Class Three (App Design on Figma) VideoVideo lesson
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76Class Three (App Design on Figma) Video 2Video lesson
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77Class Three (App Design on Figma) Quiz5 questions
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78Week 6 AssignmentAssignment
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79Class One (Working with Template in Adobe Illustrator) TextText lesson
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80Class One (Working with Template in Adobe Illustrator) VideoVideo lesson
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81Class One (Working with Template in Adobe Illustrator) Video 2Video lesson
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82Class One (Working with Template in Adobe Illustrator) Quiz5 questions
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83Class Two (Working with Template in Adobe Illustrator - Continuation) TextText lesson
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84Class Two (Working with Template in Adobe Illustrator - Continuation) VideoVideo lesson
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85Class Two (Working with Template in Adobe Illustrator - Continuation) Video 2Video lesson
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86Class Two (Working with Template in Adobe Illustrator - Continuation) Quiz5 questions
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87Class Three (Working with Template in Adobe Illustrator - Continuation) TextText lesson
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88Class Three (Working with Template in Adobe Illustrator - Continuation) VideoVideo lesson
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89Class Three (Working with Template in Adobe Illustrator - Continuation) Video 2Video lesson
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90Class Three (Working with Template in Adobe Illustrator - Continuation) Video 3Video lesson
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91Class Three (Working with Template in Adobe Illustrator - Continuation) Video 4Video lesson
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92Class Three (Working with Template in Adobe Illustrator - Continuation) Video 5Video lesson
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93Class Three (Working with Template in Adobe Illustrator - Continuation) Quiz5 questions
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94Week 7 AssignmentAssignment
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95Class One (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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96Class One (App Design on Figma) VideoVideo lesson
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97Class One (App Design on Figma) Video 2Video lesson
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98Class One (App Design on Figma) Quiz5 questions
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99Class Two (App Design on Figma) TextText lesson
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100Class Two (App Design on Figma) VideoVideo lesson
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101Class Two (App Design on Figma) Video 2Video lesson
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102Class Two (App Design on Figma) Quiz5 questions
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103Class Three (App Design on Figma) TextText lesson
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104Class Three (App Design on Figma) VideoVideo lesson
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105Class Three (App Design on Figma) Video 2Video lesson
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106Class Three (App Design on Figma) Quiz5 questions
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107Week 8 AssignmentAssignment
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108Class One (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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109Class One (App Design on Figma) VideoVideo lesson
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110Class One (App Design on Figma) Video 2Video lesson
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111Class One (App Design on Figma) Quiz5 questions
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112Class Two (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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113Class Two (App Design on Figma) VideoVideo lesson
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114Class Two (App Design on Figma) Video 2Video lesson
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115Class Two (App Design on Figma) Quiz5 questions
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116Class Three (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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117Class Three (App Design on Figma) VideoVideo lesson
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118Class Three (App Design on Figma) Video 2Video lesson
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119Class Three (App Design on Figma) Quiz5 questions
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120Week 9 AssignmentAssignment
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121Class One (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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122Class One (App Design on Figma) VideoVideo lesson
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123Class One (App Design on Figma) Video 2Video lesson
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124Class One (App Design on Figma) Quiz5 questions
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125Class Two (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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126Class Two (App Design on Figma) VideoVideo lesson
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127Class Two (App Design on Figma) Video 2Video lesson
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128Class Two (App Design on Figma) Quiz5 questions
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129Class Three (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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130Class Three (App Design on Figma) VideoVideo lesson
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131Class Three (App Design on Figma) Video 2Video lesson
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132Class Three (App Design on Figma) Quiz5 questions
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133Week 10 AssignmentAssignment
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134Class One (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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135Class One (App Design on Figma) VideoVideo lesson
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136Class One (App Design on Figma) Video 2Video lesson
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137Class One (App Design on Figma) Video 3Video lesson
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138Class One (App Design on Figma) Quiz4 questions
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139Class Two (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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140Class Two (App Design on Figma) VideoVideo lesson
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141Class Two (App Design on Figma) Video 2Video lesson
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142Class Two (App Design on Figma) Quiz5 questions
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143Class Three (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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144Class Three (App Design on Figma) VideoVideo lesson
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145Class Three (App Design on Figma) Video 2Video lesson
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146Class Three (App Design on Figma) Video 3Video lesson
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147Class Three (App Design on Figma) Quiz5 questions
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148Week 11 AssignmentAssignment
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149Class One (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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150Class One (App Design on Figma) VideoVideo lesson
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151Class One (App Design on Figma) Video 2Video lesson
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152Class One (App Design on Figma) Quiz5 questions
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153Class Two (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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154Class Two (App Design on Figma) VideoVideo lesson
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155Class Two (App Design on Figma) Video 2Video lesson
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156Class Two (App Design on Figma) Quiz5 questions
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157Class Three (App Design on Figma) TextText lesson
In this tutorial, you’ll work on an app where users can order groceries and have them delivered within 10 minutes at their location. Normally, before designing an app like this, you’d need to do user research and a market survey. This is the user experience (UX) design side of building a business idea.
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158Class Three (App Design on Figma) VideoVideo lesson
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159Class Three (App Design on Figma) Video 2Video lesson
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160Class Three (App Design on Figma) Video 3Video lesson
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161Class Three (App Design on Figma) Quiz5 questions
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162Week 12 AssignmentAssignment
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Product Design 2024 (BATCH C)
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What is Prerequisite coursesA prerequisite is a specific course that you must complete before you can take another course at the next grade level.